MINOR DEITIES

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Unlike the versatile and broad Olympians, Minor Gods often have an array of powers and abilities, related to a specific theme or aspect of mortal life, such as war, love, wisdom, or death. There is no full list of every minor Grecian God, or else it would be an endless list drawing back to times that were never even written down.


Iris

Goddess of Rainbows, Messages and Messenger of the Gods

Nemesis

Goddess of Balance, Revenge and Retribution

Nike

Goddess of Victory, Speed, Strength and The Winged Goddess.

Hebe

Goddess of Youth and Cupbearer to the Gods

Tyche

Goddess of Luck, Fortune and Prosperity

Aeolus

God of the Air and Master of the Four Winds

Cybele

Goddess of Healing, Fertility and Mistress of Wild Nature

Aristaeus

God of Beekeeping, Farming and Lord of Shepherds

Aletheia

Goddess of Truth, Truthfulness and the Spirit of Sincerity

Atë

Goddess of Delusion, Infatuation, Blind Folly, Recklessness and Ruin

Eirene

Goddess of Peace, Spring and Keeper of the Gates of Heaven

Eros

God of Love, Desire and The Winged God.

Heracles

God of Bravery, Courage and Patron of Heroes

Keto

Goddess of The Sea, its Horrors and Mother of Sea Monsters

Momus

God of Mockery, Satire, Poets and the Spirit of Blame

Ariadne

Goddess of Mazes, and the Labyrinth

Iris

Lower Powers

Rainbow Manipulation:As Iris is the Goddess of Rainbows, a lot of her children have developed the ability to mentally and physically manipulate rainbows. Users can create, shape and manipulate rainbows. Users can create, shape and manipulate colors, and attributes of things that result from the light they reflect, transmit, or emit.
Photokinesis: Children of Iris are able to control and manipulate light, which can be used to create rainbows, however they cannot manipulate rainbows with just Photokinesis. Users can typically cause temporary blinding by summoning brief rainbows in their opponents face.
Speed of Light: Certain children of Iris may be born with stronger muscle fibers in their legs, allowing them to achieve speeds that they would not be able to attain naturally. They may also be able to increase their speed through supernatural means. Depending on experience these children of Iris can either go slightly above average demigod speed to speeds comparable and greater than olympic athletes.
Appearance Alteration (Limited): By harnessing the spectrum of light present in the rainbow, children of Iris may be able to change the colour of some of their features-including hair and eye colour. This is not to be confused with biokinesis, as they are only using the light to manipulate how these features are perceived. Depending on experience they can change only the hue of their features or completely change their features, with some incredibly experienced Iris children being able to blend and mix colors within their features.
Truth Sense (Limited): As the Goddess of Truth, Iris is naturally able to sense when people are telling the truth or being deceitful. This is a trait that she often passes down to her children, making them capable of sensing falsehood from honesty at varying degrees of success.

Special Powers

Virtuakinesis: Children of Iris are able to create minor illusions using light. Users can create, shape and manipulate visual illusions, causing targets to see and hear things which do not actually exist or cause them to perceive things differently from what they truly are. Some users can create complex and detailed worlds, others may be able to only alter the way they or the target are perceived.
Rainbow-Travel: Children of Iris, like their mother, can use Rainbows to teleport across short distances. They do not require an additional lower power to use this ability, and using this ability frequently often increases the chance of leaving limbs behind, or splinching. Because Iris is the Goddess of Rainbows and Messages it is very fitting that her children are able to harness a similar power or hers, developing the ability to pass through Rainbows and instantly travel. They are usually limited to what Rainbows are nearby, or if they have Rainbow Manipulation, they will be able to create rainbows themselves.
Rainbow Constructs: Some children of Iris with Rainbow Manipulation, often develop a sub-skill of this ability. They are now able to create, shape and manipulate physical objects out of Rainbows as well as cast and use them as if they are tangible objects. This power can be incredibly draining for the user, but it is also vastly versatile and can make them quite the threat during battle.

Attributes

Godly-Secrecy: As Goddess of Messaging, Iris reigns over communication, but also secrecy of messaging. As such, some of her children are supernaturally gifted at keeping secrets, or may even be incapable of telling secrets if they swear to it.
Light Resistance: Some Children of Iris have a supernatural resistance to the sun, and the effects of light. They cannot be blinded by light, even man-made or supernatural light. They are also resistant to sunlight, and will never be sunburnt.
Rainbow-Walk: Some Children of Iris may be able to walk on rainbows, naturally or supernaturally created, as if they are solid structures. While this does not allow them to travel great distances, they are capable of using the rainbows of others, or natural rainbows to avoid an obstacle, or travel on higher ground.

Mandatory Traits

All The Colours: As Goddess of Rainbows, Iris’ domain involves all matters of colours. While using abilities, Iris’ children may expel colour from all parts of their body. While not to a blinding brilliance, these colours are unique to each child, and they will only have one colour. Common places for this expulsion are the hands, eyes, and chest.
Diurnal Affinity: The offspring of Iris are naturally in tune with the daytime, giving them strength and energy while under sunlight. However, reverse effects may be true at night. They may grow weaker, and more fatigued at night, which may lead to irreversible damage.
Rainbow Messenger: Iris and her children are some of the only beings that are not affected by the change in realms. While under another gods domain, Iris’ offspring will feel no discomfort, illness or pain and they also have a higher chance of exploring and visiting the domain of another God without consequence.
Iris Messaging: All of Iris’ children can use iris messaging freely, and without the need for payment. Their connection is usually stronger, and they may even be able to bypass certain protections to call certain Gods.

( optional traits include: Olive skin, brown hair and eyes, hatred of violence and struggles with identity, free spirits and kind hearts, also helpful. Most likely to suffer from excessive temptation and anxiety)

Nemesis

Lower Powers

Empath: As children of a goddess of balance, children of Nemesis may have the ability to sense and feel the emotions of others. Due to the nature of their powers and their mother’s domain, their sense works best when they are sensing anger, rage and hatred. They can build a sort of mental “path”, linking the emotions to whoever caused them. This can make them incredibly good diplomats and counsellors, but overuse of this ability can cause the child to become irritable themselves.
Inquisitor: As children of the goddess of vengeance and retribution, Nemesis’ children receive a physical boost when in conflict with someone who they perceive to have wronged them in some way. Similar to a child of Nike's enhanced competitive power ability, the child will gain a boost to all their stats, physical and otherwise, when in such a situation. The deeper their anger and hatred towards their target, the greater the boost.
I am the law: As a child of justice, children of Nemesis are capable of manipulating laws, rules and regulations which they perceive to be unjust and cruel. While more inexperienced users can only protect themselves using this power, more experienced users are capable of extending this power as well, being able to manipulate the mist in order to trick authorities and those in power. If overused or misused, this power can backfire completely and can result in the child making it look like they themselves are breaking the rules.
Phobokinesis(limited): Due to her role as a goddess of justice, some of Nemesis’ children inherit the ability to manipulate fear, though to a far lesser extent then children of Epiales. They can make their targets feel as if the child of Nemesis knows they’ve done something wrong or have broken a rule, even if the child of Nemesis doesn’t actually know what they’ve done. At first, this only works on those who have actually broken rules, but with experience and practice this works on everyone-though to a lesser extent for those with phobokinetic abilities of their own.
Deceit Sense: As a goddess of justice, Nemesis has the ability to sense lies and deceit. This is an ability that she passes on to some of her children, which enables them to intuitively sense when someone is lying to them. Although the ability is lesser than that of children of Aletheia or Apollo, it can be honed to be stronger than both with enough practice.

Special Powers

Divine retribution: When a child of balance is wronged, or perceives they have been wronged, they may be able to curse the perpetrator with visions of either the perpetrator, the child of Nemesis or the person they have wronged. These hallucinations and visions become progressively more terrifying and monstrous as time goes on. The longer the curse persists, the more the child’s mental health deteriorates.
Heart of wrath: Some children of Nemesis are capable of turning their wrath and anger into tangible energy and objects. This energy is usually manifested as one of Nemesis' symbols depending on the child, such as a sword, rod or broken wheel, which can blast through most mortal materials and weaken magical metals such as celestial bronze and stygian iron. These items can also be used to heal, but only on those the child of Nemesis is extremely close to and trusts completely, and the child of Nemesis will have to endure some of these wounds themselves.
Tychokinesis(limited): As she is the goddess of balance, Nemesis’ children may have the ability to manipulate luck, though to a lesser extent then children of Tyche. They can only manipulate the luck of other’s as a tool to balance it, and can only counteract the effects of existing luck. Any attempt to favorably or unfavorably manipulate their own luck will result in multiple side effects such as loss of a sense of loss of the power itself.

Attributes

Future Sight: Nemesis’ offspring are able to get a feeling, or sense the likeliness of something happening by looking at a person or object. However, they cannot act on this feeling, or the probability will be skewed for the worse. If they abuse this, they may be personally attacked by Nike, Tyche or worse, Nemesis.
Propulsion: Some of Nemesis’ children are capable of harnessing the power of their mothers wings. This allows them to propel towards enemies nearby, or quickly dodge someone's attack. This has limitations, and while in motion, makes them very, very vulnerable.
Take Action: Nemesis is known for punishing those with too much luck, and balancing the world. As a result, some of her children have inherited this ability to punish those with too much luck, and build up those with very little. They are not able to achieve true balance, and cannot be exact in how much luck a person may have. This does not stack with Tychokinesis.

Mandatory Traits

Unfortunate Soul: All of Nemesis’ children are incredibly without luck. They are neither lucky, nor unlucky and are usually following a predetermined path that can neither be overcome or fooled. When they stray from this path, they may become cursed by their own mother.
Eye for an Eye: Nemesis’ children are able to make deals with other demigods, even of a supernatural nature. However the deal must be between things of equal worth. If either parties do not fulfill the deal, they will be compensated or punished by Nemesis herself.
True Neutral: As Goddess of Balance, Nemesis and her children are never found in the extremes. For example, they know and respect the limits of their temptations, keep people in a space between close and far, and mostly reserve their actions and opinions to themselves. Their beliefs are solely to themselves first and foremost, and they are able to remain passive and neutral when the need calls for it.
Natural Combatant: Nemesis is known for her abilities with weapons. Her children also inherit this same skill. Children with this attribute may be able to wield various weapons at a time with ease. They are quick to learn, and are far better with a hand held weapon than the average demigod.

( optional traits include: short, curly hair, golden eyes and unchecked anger. Most likely to suffer from wrath or neglect.)

Nike

Lower Powers

Stout Heart: Children of Nike have natural blazing spirits, and will almost never back down from a challenge. While not necessarily blessed with divine strength, children of Nike are said to be incredibly fast; even faster than Hermes children. They often have a supernatural inability to say no to a challenge, which can often be to their own detriment.
Telumkinesis: A lot of children of Nike can tap into their mothers version of Telekinesis which is the ability to manipulate weaponry. Nike’s children are naturally skilled with various light weight weapons to a greater extent than normal and can adapt to using other types of weapons quicker than normal and develop great control over them. They may even develop the ability to conjure personal weapons, or transfer the material of their opponents weapon, though to a lesser degree than Children of Ares.
Pathokinesis: As Nike is the goddess of victory and success, her children are able to manipulate the willpower and determination of others, capable of increasing or decreasing it as needed for their allies or enemies. They often have an aura around themselves during battles or competition, which can cause recklessness and impulsiveness to nearby allies and hostiles if they are not naturally competitive. They have a divine control over someone’s determination and passion during a fight or challenge.
Spirit Aura: Some children of Nika are able to extend their natural blazing spirit to others, giving allies enhanced willpower and courage. How much depends on the experience of the child and the target's willpower before being blessed by the child of Nike. They may even be able to drain or leech off of another person's willpower and courage, causing them to become stronger in the process.
Enhanced Competitors: If a Nike camper considers themselves to be in a competition, all their senses and existing powers are boosted. Depending on how intense the competition is, and how much the Nike cabin wants to win, this can either decrease or increase. This blessing gradually wears off as the camper nears victory.

Special Powers

Curse Manipulation: Children of Nike are able to curse/bless failure or victory upon others. They have the power to cause weapons to almost always hit/miss their mark and can alter the tides of battle to achieve victory or failure. It doesn’t work 100% of the time but gets better with age and experience.
Battle Precognition: Children of Nike have a sixth sense when it comes to war and battle. Depending on skill level, this ability works around 50% of the time and is usually related to predicting someone's attack in combat, and being able to recall a movement in order to counter this. It is not similar to prophecy or precognition. It is more instinctual than supernatural.
Nike’s Shoes: Certain children of Nike may be born with stronger muscle fibers in their legs, allowing them to achieve speeds that they would not be able to attain naturally. They may also be able to increase their speed through supernatural means as well as receive a natural enhancement by Nike for wearing clothing associated with her. Depending on experience these children of Nike can either go faster than olympic athletes, or become fast enough to travel as fast as a moving car, maybe even faster.

Attributes